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Don't forget to reload manually, and monitor your health. He will fall to the ground, and you can get a couple rounds into him there. When the Nemesis decides to come after you, do the usual: dodge and shoot, repeat. Do not let him focus exclusively on Carlos, however, because if your new friend dies, you do too. The Nemesis will likely charge Carlos and begin whaling on him, so get as many rounds as possible into the beast before he comes after you. Use either the magnum or grenade launcher you gained in the Police Station.Ĭarlos will pepper him with AK rounds. Take up a position with your back facing the door, but do not fire until Carlos does. This affords you the most space to maneuver. Run to the area in the dining room near the front door. Carlos will help you, so use this opportunity to save your own condition and gang up on the Rotting Reccurance. Hiding in the Kitchen sets up a battle with the Nemesis. There is a Live Selection that follows: either (A) Hide in the kitchen or (B) Run into the basement. Midway through your conversation with him, the Nemesis shows up and spoils the chemistry. Doing so will cause the door to open, and will also reveal an event in which you meet Carlos Oliveira, an Umbrella mercenary who is in the city attempting to help civilians get out unharmed. In the kitchen, there is a trapdoor in the floor that can be pried open with the Fire Hook. In the dining room you will find a City Guide, two canisters of Powder A and a file. If you continue ahead up the stairs, you will come to a door that leads to the back room of a restaurant. The newspaper building route differs only in the ways listed. This guide discusses the restaurant first route completely. All told, the restaurant route is the quickest and easiest, and there is more space to fight the Nemesis when he comes calling. There are two ways of tackling this section of the downtown: Restaurant first or Newspaper Building first. Save progress if you're squeamish, because another Nemesis encounter is nearly at hand. Here, you'll find a box of Shotgun Shells and a Rusty Crank. You'll find a Safe Room in the side alley on your way to the restaurant. Four saucy dead lads are holding a meeting in this area, and to get through, you must dispatch them. To the left, you will discover a door to the Arcade Shops. Go back to the corridor where you originally encountered the Deimo and head North. If you follow the Northeast stairs up, you will discover an elevator, which will come into play later. The dead body in the main hall is holding some Powder A. There's another one waiting in the hallway to the right, so be ready. To dodge, wait until the creature screams, then leap aside. You have three options: either try to lure the Deimo back under the crate, target it, and drop it on the filthy beast dodge and blast or run, as always.
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Upon reaching the end of the hall, you will be properly introduced to a couple of Drain Deimos. This can eventually be used to take out your enemies, but you may prefer the more straightforward approach. After a short passageway, you will come to a corridor. Following the alley North, you will come to a door on the right. Three Dogs are up to no good outside the other Safe Room door.
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There is another Ink Ribbon (3) here, and some Handgun Bullets as well. There are some Blue Herbs outside, and you may want to pick them and store them for later use. The left path concludes in another Safe Room. When you move forward, there is a car hooked up to a battery charger. You may want to haul out the shotgun and get them both at once when they get close. Through the door to the right are another couple Dogs.